Captain BlackfinTreasure Trails & Quiz NightsCrew Pass · £6.99

Treasure trails & pirate quiz nights · Isle of Wight

Captain BlackfinTreasure Trails & Pirate Quiz Nights

Set out on a self-guided family treasure trail in Yarmouth or Ventnor, or book a Captain Blackfin-themed pirate quiz hosted by Peter for your pub, club or charity event. Choose your adventure and gather your crew.

  • Up to 2 crewper Crew Pass
  • About 60 minutesat your own pace
  • £6.99 launch pricenormal price £8.99

Choose your adventure

Explore by day. Gather your quiz crew.

For families

Family Treasure Trails

Follow the clues through Yarmouth or Ventnor, crack the captain’s secret and earn your personalised certificates. Self-guided, at your own pace.

Explore Yarmouth →Explore Ventnor →

For venues & event organisers

Pirate Quiz Nights

A pirate-themed quiz evening hosted by Peter, with a picture round and Blackfin’s Deck of Doom. Bring your teams together for a pub, club or charity event on the Isle of Wight.

Explore Pirate Quiz Nights →

A message from the quarterdeck

Captain Blackfin welcomes you aboard

Hear the Captain’s call before setting sail on your chosen adventure. Turn up the sound, press play and discover whether your family has what it takes to join the crew of the Sea Raven.

Discover Blackfin’s story

The Captain’s call

Join Captain Blackfin’s Crew

Ahoy, mateys! The Sea Raven awaits brave new crew. Chart yer course, solve the Captain’s cunning clues and prove ye have what it takes to earn yer place among Captain Blackfin’s legendary crew. Are ye brave enough to answer the Captain’s call?

Meet Captain Blackfin →
The Captain Blackfin Crew Pass

One pass covers up to two participants completing one Captain Blackfin Treasure Trail together.

Introductory launch price: £6.99. The normal price will be £8.99. Pricing will be reviewed once at least one local company is supporting the adventure.

Register every crew member before starting. Enter each name exactly as it should appear on their personalised certificate.

Crews of three or more require an additional Crew Pass. Children must be supervised by a responsible adult throughout the adventure.

Crew Pass — £6.99

A simple voyage from start to finish

How the adventure works

Everything is arranged in six clear steps, with the trail clues kept safely below deck until payment.

01

Choose Trail

Choose Yarmouth or Ventnor, check the practical details and select paper or mobile before payment.

02

Crew Pass

Purchase one Crew Pass for a crew of up to two participants. The introductory launch price is £6.99; the normal price will be £8.99.

03

Register Crew

Enter up to two names exactly as they should appear on the certificates.

04

Start Trail

Open your chosen paper pack or phone/tablet version, then set course for your chosen location.

05

Complete Trail

Follow the self-guided route, solve every clue and reveal the final treasure.

06

Get Certificates

Unlock, download or print an individual personalised certificate for every registered participant.

Choose your treasure trail

Two adventures. One fearless crew.

Explore Yarmouth’s historic harbour or solve the captain’s new mystery along Ventnor’s seafront. Choose your adventure, then paper or mobile, and set sail together.

  • Self-guided and completed at your own pace
  • Recommended for children approximately 5–12 years
  • Approximately 60 minutes
  • Choose printed papers or use a phone/tablet
Explore Yarmouth →

Explore Ventnor →

Captain Blackfin’s island adventures

Choose your next adventure

Look for the skull and crossbones. Each marks a Captain Blackfin trail.

Available now

Yarmouth

The Captain’s Challenge awaits in the historic harbour town.

Explore Yarmouth →
Available now

Ventnor

Ten seaside clues reveal the captain’s missing possession.

Explore Ventnor →

Rogues of the Sea Raven

Meet Captain Blackfin’s crew

Every shipmate has a special job aboard the Sea Raven—and each brings their own clues, talents and occasional trouble to the adventure.

Master navigator

Mad Molly

With a compass in one hand and a chart in the other, Molly plots the Sea Raven’s course and makes sure Blackfin’s crew always finds its way home.

First mate

Iron Hook

Blackfin’s loyal first mate is stern, steady and hard to fool. His famous eye patch carries a red jewel said to have crossed every sea.

Cabin boy

Mischief Mick

Mick is a quick-thinking riddle-maker with a talent for hiding clues—and an even greater talent for finding trouble aboard ship.

Mischief Mick’s riddle challenge

Think carefully, young pirate—then tap a riddle to reveal its answer.

Riddle 1I show islands, seas and distant shores, but I have no sand and make no waves. What am I?

Answer: A map.

Riddle 2The more of me you take, the more you leave behind. What am I?

Answer: Footsteps.

Riddle 3I am full of holes, but I can still hold water. What am I?

Answer: A sponge.

Young deckhand

Tilly Tide

Bright, brave and always ready to lend a hand, Tilly races across the deck with a sparkle in her eye—especially when Mischief Mick is nearby.

Ship’s doctor

Doctor Bones

Clever, calm and prepared for anything, Doctor Bones mixes remedies and keeps every pirate fit enough for the next expedition.

Ship’s cook

Peg Leg Pete

Pete rules the Sea Raven’s galley, serving hearty stews, legendary sea biscuits and a warm welcome after every adventure.

Peg Leg Pete’s alcohol-free grog

Three easy drinks for young pirates. Ask a grown-up to help with cutting fruit and serving ice.

Tropical Treasure Grog

You’ll need: Half a cup of pineapple juice, half a cup of orange juice, a splash of lemonade and a squeeze of lime.

Make it: Pour everything over ice and stir with a wooden spoon. Add an orange slice to make it shipshape.

Apple Deckhand Grog

You’ll need: Three-quarters of a cup of apple juice, a quarter cup of sparkling water and a tiny pinch of cinnamon.

Make it: Mix in a cup, add a few apple slices and give it three good pirate stirs.

Berry Buccaneer Grog

You’ll need: Half a cup of mixed-berry juice, half a cup of lemonade or sparkling water and a few fresh berries.

Make it: Stir gently over ice until the drink turns a fine pirate purple. Drop in the berries as edible treasure.

Keeper of stores

Mabel Flint

Firm, capable and impossible to fool, Mabel guards every barrel, biscuit and coil of rope aboard the Sea Raven—and nothing leaves her stores without permission.

Crew storyteller

Granny Gull

Warm, weathered and full of old sea tales, Granny Gull can turn a quiet evening below deck into a story of storms, treasure and secrets from long ago.

Master of the ravens

Raven Master

Guardian of the Sea Raven’s oldest secrets, the Raven Master tends the ship’s clever black birds and carries the brass key to mysteries best kept below deck.

Ship’s rat

Barnaby

Part treasure-finder and part biscuit-thief, Barnaby can squeeze into the smallest hiding places and sniff out what others miss.

Lookout and messenger

Polly

From high above the deck, sharp-eyed Polly spots distant landmarks, watches for danger and carries Blackfin’s secret messages.

Every crew member recognised

Two names in. Two personalised certificates out.

After the crew solves the final treasure, each registered participant can receive an individual certificate containing:

  • Participant’s name
  • Completion date
  • Unique crew number
  • Captain Blackfin’s signature
  • QR code linking to the main website
Certificate of AdventureYour crew member’s name

Officially recognised for completing a Captain Blackfin Treasure Trail

Unique crew number · completion date · Captain’s signature

From the Captain’s own journal

Captain’s Log

Entry XXVII

The Sea Raven lies ready, her timbers creaking and her crew eager for the tide. Word has reached me of brave families ashore, sharp of eye and bold of heart. Yarmouth shall test them first—but there are more secrets marked upon my chart, and more shores yet to call.

— Captain Blackfin, Master of the Sea Raven

A rough hand-drawn quill sketch of the Sea Raven in Captain Blackfin’s log